Understand memory structures and visualize data using ReClass.NET.
22 modules · 176 lessons
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Unknown layouts slow every reverse-engineering task. ReClass-style workflows help you document offsets and types methodically.
Start with conservative guesses, validate with reads, and avoid destructive writes in shared instructional binaries.
Combine visualization with breakpoints and watch windows so hypotheses stay testable instead of speculative.
Practice only on binaries and environments you are explicitly allowed to study.
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Download, install, and configure ReClass.NET for memory analysis.
Main window, class view, memory view, and toolbar overview.
Adding fields, pointers, classes, and arrays to your structure.
Int32, Int64, Float, Double, Pointer, Class, Array, and more.
Selecting process, base address, and memory regions.
Building your first class layout and visualizing memory.
Pointer chains, offset calculation, and dereferencing.
Array nodes, dynamic arrays, and STL vector structures.
Class inheritance, virtual tables, and polymorphism.
Finding addresses, pattern scan, and structure discovery.
Keyboard shortcuts, context menu, and workflow optimization.
Saving .rcn files, exporting to C++, and sharing structures.
Function pointers, bitfields, unions, and custom types.
ReClass.NET scripting API and plugin development.
Entity lists, player structures, and game-specific layouts.
Memory editing, patching, and inline modification.
Analyzing multiple processes and remote debugging.
Combining ReClass with x64dbg, Cheat Engine, and IDA.
Kernel mode, driver structures, and system objects.
Automated structure discovery and batch processing.
Creating custom node types and extensions.
Documenting structures, team collaboration, and best practices.
8 lessons·Beginner · Level 1
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